52 lines
No EOL
1.8 KiB
Markdown
52 lines
No EOL
1.8 KiB
Markdown
---
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permalink: /oh-hell/
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layout: base.njk
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title: "Oh Hell: Kings and Fools"
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subtitle: oh hecko, it snecko
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---
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v1 by Nycki, 2025.
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Basic idea taken from [Oh Hell](https://boardgamegeek.com/boardgame/1116/oh-hell), with ideas stolen from the excellent [Skull King](https://boardgamegeek.com/boardgame/150145/skull-king) by Grandpa Beck's Games.
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## Order of Cards
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Suits: Spades are always trump, all others are equal.
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Ranks: A 2 3 4 5 6 7 8 9 10 J Q K in four suits, and two Jokers. Aces are low and Kings are high.
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The Joker, or Fool, loses every trick, unless a King would win, in which case the Fool wins instead.
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*tis a jester's privilege to clown on the king.*
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If both Fools are played, the first Fool beats the second one.
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*the joke was funnier the first time.*
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## The Play
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Play starts with 1 card per hand and increases each round up to 7 cards per hand, a maximum of 49 cards dealt in a 7-player game. Cards are shuffled after each round.
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As in Oh Hell, players bid in turn order, with the dealer bidding last, and being obligated to make the bid total mismatch the round number.
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The dealer starts the first trick. As in Oh Hell, players must follow suit if possible. A player who cannot follow suit may play any card they wish.
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Exception: a Fool is wild. It may be played to any trick regardless of the other cards in your hand.
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The taker of each trick leads the next trick, and so on until all cards are spent.
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## Scoring
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A player who makes too many or two few tricks scores nothing, but loses nothing.
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A player who makes their bid *exactly* scores 10 times their bid.
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A successful bid of 0 scores only 5 times the round number.
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*a warrior may thrive, but a coward survives.*
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Additionally, a player who Fools a King scores 10 bonus points.
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*wait until the other fools hear this!*
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The highest score after 7 rounds wins the game. |